I find it weird the cells are not showing in emulator.
import UIKit
class BaseTabBarController: UITabBarController {
override func viewDidLoad() {
super.viewDidLoad()
viewControllers = [
createNavController(viewController: AppSearchController(), title: "Search", imageName: "search"),
createNavController(viewController: UIViewController(), title: "Today", imageName: "today_icon"),
createNavController(viewController: UIViewController(), title: "Apps", imageName: "apps")]
}
fileprivate func createNavController(viewController: UIViewController, title: String, imageName: String) -> UIViewController {
let navController = UINavigationController(rootViewController: viewController)
navController.tabBarItem.title = title
viewController.view.backgroundColor = .white
viewController.navigationItem.title = title
navController.tabBarItem.image = UIImage(named: imageName)
navController.navigationBar.prefersLargeTitles = true
return navController
}
}
import UIKit
class AppSearchController: UICollectionViewController, UICollectionViewDelegateFlowLayout {
fileprivate let cellId = "cellId"
override func viewDidLoad() {
super.viewDidLoad()
collectionView.backgroundColor = .white
collectionView.register(UICollectionViewCell.self, forCellWithReuseIdentifier: cellId)
}
func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, sizeForItemAt indexPath: IndexPath) -> CGSize {
return CGSize(width: view.frame.width, height: 250)
}
override func collectionView(_ collectionView: UICollectionView, numberOfItemsInSection section: Int) -> Int {
return 5
}
override func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
let cell = collectionView.dequeueReusableCell(withReuseIdentifier: cellId, for: indexPath)
cell.backgroundColor = .red
return cell
}
init(){
super.init(collectionViewLayout: UICollectionViewLayout())
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}
import UIKit
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
window?.rootViewController = BaseTabBarController()
return true
}
func applicationWillResignActive(_ application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
}
func applicationDidEnterBackground(_ application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
func applicationWillEnterForeground(_ application: UIApplication) {
// Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
}
func applicationDidBecomeActive(_ application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}
func applicationWillTerminate(_ application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
}